It's time to begin planning in earnest for next year's Agile Games conference. Well be making more details available shortly, but here are the most important things.
One of the best parts about the Agile Games conference is the high calibre of people we get attending every year. Since the first conference, we've been amazed by the games and ideas people have brought with them to this conference and this year we hope to give you a platform to share that with your peers. We are officially requesting proposals for games to be played at the conference as a featured part of the program.
Thursday morning opened with Brian Bozzuto, and progressed with Michael Sahota's keynote, and concluded with a description of the day's games.
Keynote with Michael Sahota
Accelerated Team Learning and "Language Hunting" with Willem Larsen
Agile Game Incubator with Don McGreal and Michael McCullough
Concentration and Deep Listening with Lee Devin
String Speak with Frank Saucier
Color Blind/ACDC with Ed Broadwin, William Yoder, and Frederick Lussier
Games focused on how distributed teams and other impediments to fast and frequesnt communication can affect team performance
Friday morning started with Thiagi's mind-blowing keynote that left us shocked and laughing
Keynote with Thiagi
Agile Lego Games with Conrad Benham
This game explores the balance between planning and doing, communication with the product owner, continuous improvement, and team dynamics
Friday ended with a closing speech from Brian and gifts for the speakers
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